Design Thinking • User Research • Social Innovation

Design Thinking for Social Good & Innovation

Research first. Ideate second. Design for real people.

Little Changemakers brings Design Thinking into real-world education, community and social-impact challenges. Our practice-led approach starts with understanding people, experiences and needs before moving into problem framing, ideation, prototyping and action.

Practice-Led Design Thinking

Design Thinking is most useful when it is applied to real people, real constraints and real decisions.

Cherry Thian is the founder of Little Changemakers and a practitioner with more than 20 years of experience across education, programme design, community engagement, user-centred innovation and social enterprise development.

Her approach places strong emphasis on user research before ideation. Participants learn not only how to generate ideas, but how to first understand experiences, identify meaningful needs, frame the right problem and translate insights into solutions that can work in practice.

Research First

Understand Before Solving

Start with people, experiences, observations and context rather than jumping immediately into solutions or brainstorming.

Practice-Led

Real Community Experience

Learn from actual work across schools, eldercare, healthcare, inclusive learning, CSR, service-learning and community innovation.

Beyond Ideas

From Insight to Implementation

Explore how ideas are framed, prototyped, tested, adapted, communicated and implemented within real-world constraints.

Design Thinking + AI for Schools

Think Better With AI

Our school programme applies Little Changemakers' proprietary human-centred design model to AI-supported inquiry.

Students learn to ask better questions, challenge assumptions and evaluate AI-generated ideas through a human-centred lens, rather than simply using AI to generate answers.

Design Thinking in Practice

Design Thinking is not just something we teach. It is how we approach real education, community and social-impact challenges. These projects show how research, empathy, problem framing and intentional design move ideas from insight to action.

Healthcare Service Design 24/7 toy and activity kit vending solution designed from patient and parent insights for children in healthcare settings

From Patient Insights to a 24/7 Play Solution

Patient and parent insights revealed long waits, limited access to play, infection-control concerns, space constraints and limited manpower. These needs led to a self-service vending solution with toys and activity kits for different ages and interests, including options for parent-child participation.

Read the case study →
Visual Communication College and university students sketching visual metaphors for an anti-shop theft Design Thinking project for SPF and NCPC

Designing Anti-Shop Theft Campaigns

For an SPF and NCPC competition brief, students began with lived experiences of theft before developing core messages, visual metaphors and campaign concepts using our See, Think, Feel, Do approach.

Read the case study →
Inclusive Design Students using personas and Design Thinking to redesign sensory activities for children with different participation needs

Designing Inclusive Sensory Activities

JC students worked with personas to understand sensory needs, participation barriers and individual strengths before redesigning everyday activities to make them more inclusive.

Read the case study →

Customisable Talks and Workshops

All sessions can be customised to suit your audience, learning objectives, duration and preferred focus area. Sessions can be delivered as school talks, guest lectures, interactive workshops, design sprints, fireside chats or project consultations.

Schools Junior colleges Polytechnics Universities Corporate teams Social service groups Healthcare and community partners
Schools

Assembly Talks and Workshops

Suitable for CCE, VIA, student leadership, values education, ECG, enrichment and school-wide exposure programmes.

Higher Education

Guest Lectures and Masterclasses

Suitable for university and polytechnic modules in social work, education, design, healthcare, psychology, entrepreneurship and community development.

Organisations

Practitioner Sharing and Design Sprints

Suitable for teams exploring CSR, community impact, inclusive programme design, eldercare innovation or service-learning partnerships.

Possible Talk and Workshop Themes

Each theme can be adapted as a short talk, interactive workshop, guest lecture, design sprint or project consultation.

Social Impact

Design Thinking for Social Good

Participants learn how Design Thinking can be used to notice real needs, understand users, reframe problems and create practical community solutions.

Entrepreneurship

Building a Social Enterprise from Community Needs

A practitioner sharing on how Little Changemakers grew from community needs into a purpose-driven business serving schools, seniors, corporates and community partners.

Inclusion

Designing Inclusive Sensory Activities for Children

A hands-on workshop where students learn how sensory needs can affect participation, then redesign everyday activities using persona cards and inclusive design prompts.

Eldercare

Rethinking Eldercare: From Activities to Purposeful Participation

A session on how eldercare programmes can support dignity, purpose, participation, wellness and meaningful contribution beyond conventional activities.

Service-Learning

From Volunteering to Real Impact

Participants learn why good intentions are not enough, and how to design volunteer experiences that are respectful, useful, safe and meaningful.

Community Design

Inclusive Programme Design for Communities

A practical introduction to designing programmes for children, seniors, caregivers, people with disabilities, volunteers and mixed-ability groups.

CSR

CSR and Community Partnerships

Participants explore how corporates and community partners can create meaningful engagement experiences that benefit both volunteers and beneficiaries.

Intergenerational

Intergenerational Programmes and Community Innovation

A sharing on how children, youths, seniors, volunteers and community partners can learn from and contribute to one another.

From Learning to Real-World Design Projects

Some schools, organisations and care partners may want to go beyond a talk or workshop. Little Changemakers also provides user-centred design services for organisations that want to redesign spaces, programmes, care experiences and community engagement models.

Space Transformation

Purposeful Community Spaces

We help partners design sensory rooms, eldercare activity spaces, intergenerational corners, engagement zones and community spaces that support participation and wellbeing.

Care Innovation

Care Model and Engagement Design

We support care teams in rethinking how activities, routines, roles and environments can better support dignity, purpose, social connection and meaningful participation.

Programme Systems

From Idea to Implementation

We design practical programme systems, facilitation resources, activity kits, volunteer flows and engagement models that can be tested, adapted and sustained on the ground.

Featured Workshop

Designing Inclusive Sensory Activities for Children

This 90-minute workshop helps students understand how sensory needs can affect participation, then use Design Thinking to redesign everyday sensory activities for children with different support needs.

The workshop helps students move from awareness to action. Instead of only learning about inclusion, they practise designing for it.

1

Understand

Read the persona and notice strengths, interests, needs and possible barriers.

2

Choose

Pick one base activity or community challenge to build from.

3

Define

Name the main barrier or design problem to solve.

4

Adapt

Add inclusive supports while keeping the activity meaningful.

5

Pitch

Share the idea clearly with its learning value and inclusion outcome.

Engagement Formats and Indicative Fees

Final fees depend on group size, duration, customisation level, materials and facilitation needs.

From S$800

Assembly Talk

45 to 60 minutes. Suitable for schools, CCE, VIA launch programmes and leadership groups.

From S$1,200

Guest Lecture

60 to 90 minutes. Suitable for universities, polytechnics, seminars and professional modules.

From S$1,800

Interactive Workshop

90 minutes. Suitable for schools, JCs, polys, universities and youth groups. For up to 60 participants.

From S$2,200

Customised Workshop

90 minutes to 2 hours. Suitable for cohorts with specific learning outcomes or themes.

From S$3,200

Half-Day Design Sprint

2.5 to 3 hours. Suitable for project-based learning, social innovation and service-learning.

Custom Quote

Project Mentorship or Consultation

Suitable for student teams, service-learning projects and community innovation groups.

Invite Cherry for a Talk or Workshop

Looking for a meaningful talk, workshop or practitioner-led session for your students or team?

We can customise the session based on your audience, learning objectives and preferred focus area.